![]() It adds slow motion into a giant medieval battle simulator.Gives you the option to make the game much more cinematic with the addition of a free camera and slow motion.Allows you to have a much easier time with battle tactics.It does all this at the cost of immersion, but if you’re just looking for a more casual (and cinematic) good time, this is a must have. It also allows you to play as one of your soldiers in case you die (which happens a lot, at least for me). If you feel like you just don’t have enough time to set your troops up with the tactics you like, or the perspective to do so, this mod is for you. It also gives you an extensive menu to use in combat that includes slow motion, formation settings, cheats and more. *Start a new campaign to ensure the best integrity of gameplay.RTS Camera allows you to play Bannerlord from, imagine this, the perspective of a real-time strategy game, ala Total War or Men of War. Existing units may be smaller than units that are freshly recruited after the change. *Should you do this with a current existing save It works but is far from recommended You might get discrepancies in unit sizes. This should allow you to start up your game while having every setting lost and try again. Go back to the appdata/roaming/creative assembly and DELETE your Empire folder. *Should after you’ve fiddled with the numbers your game inadvertedly crash upon loading. Those filthy scum have been killed and our monarchy has been re-established! As previously mentioned the flag is Republic of Sweden as noted by the Conscripts which are only available to Republican nations. Keep this in mind! The fort pathfinding is already really finicky and will become even more so with larger troop numbers per regiment.Īs you can see 1 generals bodyguard + 4 units of militia almost hitting the 2thousand troops that you usually get from a 20 unit army. Large amount of soldiers on the fort walls can get a bit difficult to position them. You’re a noob! Putting your troops outside the fort!!!! Just so happens that it entices the AI to send their cavalry towards the fort so you can easily kill them What this does is set the scale of units when your unit scale is set on 'Ultra.' Gfx_unit_scale 3 # gfx_unit_scale, Set unit scale. *You will next need to change a line gfx_unit_scale > Use ctrl+f to open search This only effects the number of 'bodies' in a unit. Artillery batteries will remain with only 4 guns of strength. ***All numbers up to 4 work except for 1.1, 1.3, 1.4, and 2. *Change the '1' to 2.5, and you will get units that are 2.5 times larger. Unedited, the line should read, I believe,Ĭampaign_unit_multiplier 1 # campaign_unit_multiplier, Set default unit multiplier for campaign # *Look for a line entitled campaign_unit_multiplier > Use ctrl+f to open search copy paste bold text into search hit enter The Preferences file may also be set to 'Read Only,' if so you will have to change this. So you may need to make hidden files viewable, which can be done through Folder Options in the Control Panel. Please note that AppData is set as a hidden folder. The file can be found at /AppData/Roaming/The Creative Assembly/Empire/scripts *You will need to open a file called preferences.script. All units have a larger amount of soldiers but the guns for artillery remain the same. It’s the flag of the Republic of Sweden!Īs you can see. I don't want to use any mods! Them modders are pesky filth that need to be strung up to their toes and their scalps should be cut off and left to dry in the scorching sun while peeing over it continuously!īefore you proceed with diving into the files I implore you to FULLY read this post before commencing.īut wait! That’s not Swedish flag! You’re a liar, you’re using mods! You’re correct. Even when you're using the most elite of elite troops your army has to offer.īut.I hear you stumble. You want to see more than 2thousand troops fighting the field of battle.
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